If you want to learn how to play, read this quick player's guide. The rules are the same as Carcassonne. Here is a screenshot of a game in progress. The game looks much the same in Linux, thanks to the wxWidgets cross platform GUI toolkit.
This is an early release of York. It is not finished yet. There is a patch available for a scoring bug in the source version.
23 Mar 06 (Thursday). Some copies of the old version (0.1) still have a scoring bug, so I have made a patch. If your roads seem to be scoring 10 times what they should, then apply this patch, which is a shell script for Unix machines. Run it in your game directory.
Additionally a compilation bug has come to light. Here is another patch for that problem.
Currently, Windows users can download a ZIP file containing the game and all data. Linux users (and users of all other operating systems) should download the source code and the data file, then compile it. No fancy configure script yet - just type make.
To compile the game, you will need wxWidgets. wxWidgets is almost certainly provided by your distribution - try apt-get install libwxgtk2.4-dev in Debian and Debian-based distributions. SDL can also be used for sound: tweak the Makefile to turn this on and off.
For other files, please see the project files page.
If you think you've found a bug, want to make a suggestion, or would like to contribute, please email the project maintainer at jwhitham@users.sf.net. Game modifications, improved tile graphics and sound effects are all very welcome!